Monday, December 22, 2014

One more update before I head to LAX :p

Posed my creature. Still have some tweaks to do for the final pose. Wanna make sure it looks good from every angle. Will update when I return!!! Excelsior. 

Tuesday, December 9, 2014

Creature Sculpting WIP


This is a creature I concepted in ZBrush for Jared Krichevsky's creature sculpting class at Gnomon. I'm currently still polypainting the model and adding micro detail to the skin. Also still tongueless. Next step is going to be posing and creating a base for the model. Updates to come!

Friday, October 24, 2014

Sculpting Clothes

I've been sculpting the clothes the past few days. Trying to get everything up to the same level of detail. Working on folds for the arms to get as close to the material I'm referencing as possible. I've found a great video from an artist that worked on The Last of Us on how to sculpt wrinkles and folds that I found really helpful. Check it out!

Thursday, October 16, 2014

Look Dev

I'm going to start posting my WIP more as I find it to be the most interesting aspect of any artistic blog. I've chosen to do a concept by Mike Wrobel. An incredibly talented artist who has done a series of 80's and 90's themed pieces for Game of Thrones. I've chosen to recreate Theon Greyjoy as a 3D piece for my Look Dev class at Gnomon.

Concept by: Mike Wrobel

Base Mesh
Base created in Maya 2015

I established a base mesh for my sculpt using a front and side ortho of Theon's head in order to save time when it came down to sculpting. Getting as close to a likeness as possible before jumping into ZBrush.

 Reference
Of course when working on likeness, gathering as much reference as possible always helps! I tried to collect as many references with different angles of Theon's face as I could.


Sculpted in ZBrush
(WIP)

The first challange I've come across is getting likeness for Alfie Allen. Still working on getting the overall anatomy down for Theon before adding any micro detail. I found working too long on a piece in one sitting can end up hurting a design. Giving yourself a fresh eye on something you've worked on for so long helps immensely! 



Gnomon EDDP Term 9

I'm currently in week 2 of Term 9 (out of 12) at Gnomon School of Visual Effects. It has been an incredible journey since day 1. I can't believe how fast time has flown by with only 1 more year left of school. I've met some incredible artists, teachers, and friends along the way and can't wait to finish up my Gnomon experience!

Monday, September 22, 2014

Concept by: Daniela Uhlig Software used: Maya 2015, Vray, Mari, ZBrush, Photoshop

This project was a lot of fun to work on and also quite the challenge for me. It was my first time using Vray and my first time rendering a full character into one of my pieces. I experimented a lot with creating the hair and skin. Ended up using Fibermesh and Vray SSS shader. I modeled the tank and bear in Maya. Sculpted the girl using ZBrush. 

Wednesday, June 25, 2014


Probot by Maxwell Davenport that I had the pleasure to model.

Video: Character Turntable

Friday, June 13, 2014

Intro to Digital Sculpting




My Intro to Digital Sculpting final with Eric Keller. It's my version of Rei from Evangelion.

Wednesday, April 2, 2014

Dragon Head work in progress. 
Messed around in ZBrush drawing in symmetry to get a quick sketch out.

Thursday, March 20, 2014

Croft Manor
Old abandoned manor in eastern Europe. Modeled and rendered in Maya 
Concept by: Josh Kaopa for Halo 4
Concept by: Xavier Houssin - Title: Chevalier Blanc