tag:blogger.com,1999:blog-74451266757975132002024-03-05T12:56:41.081-08:00SketchpadAnonymoushttp://www.blogger.com/profile/03653515655262334367noreply@blogger.comBlogger28125tag:blogger.com,1999:blog-7445126675797513200.post-91410972598682783772017-03-23T00:02:00.002-07:002017-03-23T00:02:52.547-07:00<div style="text-align: center;">
Damn.</div>
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I haven't posted in a while. I am now a Character Artist at Cloud Imperium Games. Working on Star Citizen and Squadron 42 titles. Most of my work will be posted to my website at www.cheynehessler.com or on my Artstation at https://www.artstation.com/artist/gruntpunch</div>
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-Cheers</div>
Anonymoushttp://www.blogger.com/profile/03653515655262334367noreply@blogger.com0tag:blogger.com,1999:blog-7445126675797513200.post-75246865369629815362015-09-11T13:38:00.000-07:002015-09-11T13:38:01.680-07:00Theon Greyjoy<div style="text-align: center;">
Came back to this project. My goal is to get as much detail and realism into this piece as possible inside a game engine. Currently working on the hair cards using ZBrush's Fibermesh Geo. Ready at Dawn has a fantastic presentation on their character pipeline for The Order <a href="https://readyatdawn.sharefile.com/share#/view/s741235683d64b878">Here</a>.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqXFTHrFNucUqslmdn9fo_-bEcerAyJ1aoDnOucQ4fzqHKnafgN0wovIaq6oHokbSNEaT-JJqZ0d76ZRRCW6ipiW0rWws1ubRkl094Fh0IlIkeDDATp-x3Mkh59VPDb3veZrx9QtXqngU/s1600/Theon_WIP.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqXFTHrFNucUqslmdn9fo_-bEcerAyJ1aoDnOucQ4fzqHKnafgN0wovIaq6oHokbSNEaT-JJqZ0d76ZRRCW6ipiW0rWws1ubRkl094Fh0IlIkeDDATp-x3Mkh59VPDb3veZrx9QtXqngU/s320/Theon_WIP.jpg" width="247" /></a></div>
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WIP</div>
Anonymoushttp://www.blogger.com/profile/03653515655262334367noreply@blogger.com0tag:blogger.com,1999:blog-7445126675797513200.post-79794448309442825112015-07-22T16:55:00.001-07:002015-07-22T16:55:44.798-07:00CG Student Award<div style="text-align: center;">
<a href="http://www.cgstudentawards.com/student-of-the-year-games/cheyne-hessler">CG Student Awards</a></div>
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Achievement Unlocked</div>
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Honored to have won the CG Student Awards category for Gaming in the Bootcamp category. I'm unfortunately unable to accept the internship that I've won in Chicago at <a href="http://www.netherrealm.com/">Nether Realm Studios</a>. I am continuing my last term here at Gnomon and hope to have more opportunity here in the future. Will post my WIP Character for Games Demo Reel here in a few weeks.</div>
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Anonymoushttp://www.blogger.com/profile/03653515655262334367noreply@blogger.com0tag:blogger.com,1999:blog-7445126675797513200.post-20616751919218714912015-04-21T02:17:00.003-07:002015-04-21T02:17:59.434-07:00Demo Reel Project 1 Update<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMZLFEg3H3IO9-CT2FN4_S15OcoWdrEYnfDtGsoENEUMnBgJscmjWcLJxSuaFqdWfkqCOFttnwY5RPYax5oo3sjqD25f0f8QRsgbh6X0hTprydaFukr3qRkaP1to4gwMh8JSRSs5Wi7vg/s1600/screenshot000.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMZLFEg3H3IO9-CT2FN4_S15OcoWdrEYnfDtGsoENEUMnBgJscmjWcLJxSuaFqdWfkqCOFttnwY5RPYax5oo3sjqD25f0f8QRsgbh6X0hTprydaFukr3qRkaP1to4gwMh8JSRSs5Wi7vg/s1600/screenshot000.png" height="360" width="640" /></a></div>
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Update on current project for Demo Reel</div>
Anonymoushttp://www.blogger.com/profile/03653515655262334367noreply@blogger.com0tag:blogger.com,1999:blog-7445126675797513200.post-2726136868174797562015-04-16T09:42:00.001-07:002015-04-16T09:42:57.678-07:00CG Student Awards<div style="text-align: center;">
I've entered into the CG Student Awards along with my classmates at Gnomon. We entered for the first time last year and won! Let's go for number two. Head over to their site and vote for me and my classmates</div>
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http://www.cgstudentawards.com/student-of-the-year-games/cheyne-hessler</div>
Anonymoushttp://www.blogger.com/profile/03653515655262334367noreply@blogger.com0tag:blogger.com,1999:blog-7445126675797513200.post-28668816509569104212015-04-16T09:32:00.003-07:002015-04-16T09:33:49.674-07:00<div style="text-align: center;">
Gnomon Term 11 and Demo Reel</div>
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Just started Demo Reel at Gnomon last week. I'll start posting work as I finish. 2 Weeks per project. </div>
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Project 1: The Baron</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmbbkiqxUO8VysHDmKe7bwG0xI5O4RWnF7sSnizDRMb7lT9B8SzwTAL5_ZGg6GdOZnur7aT-XQx6evOFlAuFgiBqi7TnEwMARcBSRix_7Ja6rbu9KMiITVwARuXnMTgcF__8JTj5nk4_Y/s1600/The+Baron.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmbbkiqxUO8VysHDmKe7bwG0xI5O4RWnF7sSnizDRMb7lT9B8SzwTAL5_ZGg6GdOZnur7aT-XQx6evOFlAuFgiBqi7TnEwMARcBSRix_7Ja6rbu9KMiITVwARuXnMTgcF__8JTj5nk4_Y/s1600/The+Baron.jpg" height="320" width="182" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvldXEaJ6Nk_RsP9uF2v6cJdEk_1gA11K0tN8O3H7iXYmVpauY7FW-lu-Cc0no5ROAbqEoQl9sodo25hCHCCrdEhZN5qbaX6_GDsUeK9IPxi3fE80e7AV5VohqxXI5T8XByw2MRuydLRw/s1600/Character+Sculpt.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvldXEaJ6Nk_RsP9uF2v6cJdEk_1gA11K0tN8O3H7iXYmVpauY7FW-lu-Cc0no5ROAbqEoQl9sodo25hCHCCrdEhZN5qbaX6_GDsUeK9IPxi3fE80e7AV5VohqxXI5T8XByw2MRuydLRw/s1600/Character+Sculpt.jpg" height="312" width="640" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfNQqOJlX67efggBwGOu6qgCzFuCS1RkSE8rDi6RY4hJPpw6mvZ5JpWYnf9Z0oUHLBQk2TNOrtnS1lYIyuh9l6weuFHJ2iDRO8gTQlwYmU-hh9wyPXcUVeNThnzqvxbv-sx82k4Cbp24s/s1600/Character_SpreadSheet.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfNQqOJlX67efggBwGOu6qgCzFuCS1RkSE8rDi6RY4hJPpw6mvZ5JpWYnf9Z0oUHLBQk2TNOrtnS1lYIyuh9l6weuFHJ2iDRO8gTQlwYmU-hh9wyPXcUVeNThnzqvxbv-sx82k4Cbp24s/s1600/Character_SpreadSheet.jpg" height="272" width="640" /></a></div>
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Anonymoushttp://www.blogger.com/profile/03653515655262334367noreply@blogger.com0tag:blogger.com,1999:blog-7445126675797513200.post-51139593947716184402015-03-22T14:35:00.000-07:002015-03-22T14:37:45.050-07:00<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguanDIMl8Xv9uorqCQfSUn6977R3Ie5NArhhV9Amx7ItrCjqttr_arogJoZfO93Gc3qsqQlASAy6EW1b72yoA9eUo58Z9K8Lt2AC8JelAE0q-yhnAfcNDKRGyr5bowGG5rTpJ1fZiuJrQ/s1600/cheyne-hessler-threequarter.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguanDIMl8Xv9uorqCQfSUn6977R3Ie5NArhhV9Amx7ItrCjqttr_arogJoZfO93Gc3qsqQlASAy6EW1b72yoA9eUo58Z9K8Lt2AC8JelAE0q-yhnAfcNDKRGyr5bowGG5rTpJ1fZiuJrQ/s1600/cheyne-hessler-threequarter.jpg" height="360" width="640" /></a></div>
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Character for Games Final</div>
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Concept by Mitchell Mohrhauser</div>
Anonymoushttp://www.blogger.com/profile/03653515655262334367noreply@blogger.com0tag:blogger.com,1999:blog-7445126675797513200.post-69918091973552518572015-01-22T18:31:00.001-08:002015-01-22T18:31:54.364-08:00Video Game Environment!I'm making my first video game environment with Unreal!!! In the Whitebox phase currently. Blocking everything out.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4KqIoavMRjphm1kURT900-1E-Wln7I5xyTu9Y5BRcSJ8VOY6_QRiqjxFk1DZ-mZS8np64JC0TkA7tsd-Sqd3lx97Jw3UcXbXiGglH-YoI0Ok81U0TNM_tYNcJxr3UTNVHq_8hpRyf0QQ/s1600/Player1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4KqIoavMRjphm1kURT900-1E-Wln7I5xyTu9Y5BRcSJ8VOY6_QRiqjxFk1DZ-mZS8np64JC0TkA7tsd-Sqd3lx97Jw3UcXbXiGglH-YoI0Ok81U0TNM_tYNcJxr3UTNVHq_8hpRyf0QQ/s1600/Player1.jpg" height="392" width="640" /></a></div>
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<b> Here's the concept.</b> Concept artist currently unknown. Will add once I find out.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIQletNBwDDWueua0yv2sgFY3Y0l-UX_jU_PbO5fhGgvL3w7lGu8KfrbXkxn6Gpo3tv53iLrCVUrueQN9SD4d0Q4p5c-lTudYhCAX13VcGBmDDT7jQOmLptJI4gHc0jP2at412LUSVt8c/s1600/jPauaGH.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIQletNBwDDWueua0yv2sgFY3Y0l-UX_jU_PbO5fhGgvL3w7lGu8KfrbXkxn6Gpo3tv53iLrCVUrueQN9SD4d0Q4p5c-lTudYhCAX13VcGBmDDT7jQOmLptJI4gHc0jP2at412LUSVt8c/s1600/jPauaGH.jpg" height="350" width="640" /></a></div>
Anonymoushttp://www.blogger.com/profile/03653515655262334367noreply@blogger.com0tag:blogger.com,1999:blog-7445126675797513200.post-55355953091257848072014-12-22T10:17:00.000-08:002014-12-22T10:17:41.322-08:00One more update before I head to LAX :p<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgI8OnXDaCqKQMcOCylsUNJJqZN_Duk65d8xVD3mqlWW9U7QVfABnm7DcQP0FaZnrp3hy7kESXon-qvg8V0gEkG4rU8V96KSXGq1p1QwXlepu7O4b7qbA3KCinZQiGcGLJj6pZi4Z9gfAA/s1600/CreatureSculpt.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgI8OnXDaCqKQMcOCylsUNJJqZN_Duk65d8xVD3mqlWW9U7QVfABnm7DcQP0FaZnrp3hy7kESXon-qvg8V0gEkG4rU8V96KSXGq1p1QwXlepu7O4b7qbA3KCinZQiGcGLJj6pZi4Z9gfAA/s1600/CreatureSculpt.jpg" height="640" width="430" /></a></div>
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Posed my creature. Still have some tweaks to do for the final pose. Wanna make sure it looks good from every angle. Will update when I return!!! Excelsior. </div>
<br />Anonymoushttp://www.blogger.com/profile/03653515655262334367noreply@blogger.com0tag:blogger.com,1999:blog-7445126675797513200.post-60369551133322684472014-12-09T21:52:00.001-08:002014-12-09T21:53:55.627-08:00Creature Sculpting WIP<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguBEvr5KjWkNaIY_Tjl2SEtWQinZfZGFFIzwDa5iCknerIK684v8Yiar3W1EH-7A2CFzN8pi6RNjmTiclzHDmORE81gXeR_4nHBgwh_YReDOwvl02Rw0rvDvw8whB8qn8CuQqmRNeNgOA/s1600/CreatureWIP.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguBEvr5KjWkNaIY_Tjl2SEtWQinZfZGFFIzwDa5iCknerIK684v8Yiar3W1EH-7A2CFzN8pi6RNjmTiclzHDmORE81gXeR_4nHBgwh_YReDOwvl02Rw0rvDvw8whB8qn8CuQqmRNeNgOA/s1600/CreatureWIP.jpg" height="640" width="521" /></a></div>
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This is a creature I concepted in ZBrush for Jared Krichevsky's creature sculpting class at Gnomon. I'm currently still polypainting the model and adding micro detail to the skin. Also still tongueless. Next step is going to be posing and creating a base for the model. Updates to come!</div>
<br />Anonymoushttp://www.blogger.com/profile/03653515655262334367noreply@blogger.com0tag:blogger.com,1999:blog-7445126675797513200.post-8055530903124967612014-10-24T01:21:00.000-07:002014-10-24T01:22:34.280-07:00Sculpting Clothes<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBHmC1ehl8JE06Pw7ePCn8TronTrMWFVptLJhqUB1iGcgh7ouq-ikMM51yzhDs6_W8f8tJ0N4pES5Ae7nbNpy9HGw0X4SXrbZmeu_vpRGFwg-2Vw_7x7bo3GIjGrLdtcVGPIGyr_YBWS0/s1600/Theon_WIP.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBHmC1ehl8JE06Pw7ePCn8TronTrMWFVptLJhqUB1iGcgh7ouq-ikMM51yzhDs6_W8f8tJ0N4pES5Ae7nbNpy9HGw0X4SXrbZmeu_vpRGFwg-2Vw_7x7bo3GIjGrLdtcVGPIGyr_YBWS0/s1600/Theon_WIP.jpg" height="360" width="640" /></a></div>
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I've been sculpting the clothes the past few days. Trying to get everything up to the same level of detail. Working on folds for the arms to get as close to the material I'm referencing as possible. I've found a great video from an artist that worked on The Last of Us on how to sculpt wrinkles and folds that I found really helpful. Check it out!</div>
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<a href="http://www.zbrushcentral.com/showthread.php?182967-Naughty-Dog-UGM-Extended&p=1062029#post1062029">The Last of Us - Sculpting Cloth</a></div>
Anonymoushttp://www.blogger.com/profile/03653515655262334367noreply@blogger.com0tag:blogger.com,1999:blog-7445126675797513200.post-23439248930231903042014-10-16T19:54:00.000-07:002014-10-17T01:51:54.706-07:00Look DevI'm going to start posting my WIP more as I find it to be the most interesting aspect of any artistic blog. I've chosen to do a concept by <a href="http://moshi-kun.tumblr.com/">Mike Wrobel</a>. An incredibly talented artist who has done a series of 80's and 90's themed pieces for Game of Thrones. I've chosen to recreate Theon Greyjoy as a 3D piece for my Look Dev class at Gnomon.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgr5ZU3-pqNQ0xNEFc_8XiafH7PKhEqdjfUQE0-BeVD85JcFOHvJ-HiFPFC6SelgBaO0PSRRdw-1ptp56qxdL-ffKDBj2S6ZL07S8cvuwQYJ_BYuQKgVzyu-5ZvzgxN32xBpZsbAJ-pLGo/s1600/Mike+Wrobel+-+Theon+Greyjoy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgr5ZU3-pqNQ0xNEFc_8XiafH7PKhEqdjfUQE0-BeVD85JcFOHvJ-HiFPFC6SelgBaO0PSRRdw-1ptp56qxdL-ffKDBj2S6ZL07S8cvuwQYJ_BYuQKgVzyu-5ZvzgxN32xBpZsbAJ-pLGo/s1600/Mike+Wrobel+-+Theon+Greyjoy.jpg" height="640" width="456" /></a></div>
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Concept by: <a href="http://moshi-kun.tumblr.com/">Mike Wrobel</a></div>
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Base Mesh</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4Afli4X99L1OTxy7wTegC1VObZVimh1lzXgYSK-A-5qk9R3sLVnfSpz1NRL-wA7MRQ9v7SIqZDIqbY4z3TppzrXozezx9ZpCQeJ6v2MbcMHDxV0VSjpdIlZoXVWcJJL9ln5mIHrru4R4/s1600/BaseMesh_Wire.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4Afli4X99L1OTxy7wTegC1VObZVimh1lzXgYSK-A-5qk9R3sLVnfSpz1NRL-wA7MRQ9v7SIqZDIqbY4z3TppzrXozezx9ZpCQeJ6v2MbcMHDxV0VSjpdIlZoXVWcJJL9ln5mIHrru4R4/s1600/BaseMesh_Wire.jpg" height="640" width="521" /></a></div>
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Base created in Maya 2015</div>
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I established a base mesh for my sculpt using a front and side ortho of Theon's head in order to save time when it came down to sculpting. Getting as close to a likeness as possible before jumping into ZBrush.</div>
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Reference</div>
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Of course when working on likeness, gathering as much reference as possible always helps! I tried to collect as many references with different angles of Theon's face as I could.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeWQs25w4rrerTQeG4BLM8UPhwaePQpxBysMzScyyvsczJ_NTtk3m2IV-vJSFHWcPioZ1YI_lw80sYK0GeydPqCWb6s-tq9qIZvzVbIhVPo_otBtVIAe2bbSB6KHfE9Z5k63moNHhpnDs/s1600/Theon_RefSheet.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeWQs25w4rrerTQeG4BLM8UPhwaePQpxBysMzScyyvsczJ_NTtk3m2IV-vJSFHWcPioZ1YI_lw80sYK0GeydPqCWb6s-tq9qIZvzVbIhVPo_otBtVIAe2bbSB6KHfE9Z5k63moNHhpnDs/s1600/Theon_RefSheet.jpg" height="360" width="640" /></a></div>
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Sculpted in ZBrush</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQhDF0nomZpINhBhC1Ku_SNQUO_WgZb1HWcin9ZGY9-F8DBa6UdpsMgGwMsVct2y-waSbhl6QsjdKcFjr-ZDfDKycbwXk44s731Y4ZtcKz9vSXNEwCjIqr7hvqW4krLbfBvpLRAs8F3s0/s1600/WIP_Theon.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQhDF0nomZpINhBhC1Ku_SNQUO_WgZb1HWcin9ZGY9-F8DBa6UdpsMgGwMsVct2y-waSbhl6QsjdKcFjr-ZDfDKycbwXk44s731Y4ZtcKz9vSXNEwCjIqr7hvqW4krLbfBvpLRAs8F3s0/s1600/WIP_Theon.jpg" height="480" width="640" /></a></div>
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(WIP)</div>
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The first challange I've come across is getting likeness for Alfie Allen. Still working on getting the overall anatomy down for Theon before adding any micro detail. I found working too long on a piece in one sitting can end up hurting a design. Giving yourself a fresh eye on something you've worked on for so long helps immensely! </div>
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Anonymoushttp://www.blogger.com/profile/03653515655262334367noreply@blogger.com0tag:blogger.com,1999:blog-7445126675797513200.post-43067898736154134662014-10-16T19:37:00.002-07:002014-10-16T19:37:19.538-07:00Gnomon EDDP Term 9<div style="text-align: center;">
I'm currently in week 2 of Term 9 (out of 12) at Gnomon School of Visual Effects. It has been an incredible journey since day 1. I can't believe how fast time has flown by with only 1 more year left of school. I've met some incredible artists, teachers, and friends along the way and can't wait to finish up my Gnomon experience!</div>
Anonymoushttp://www.blogger.com/profile/03653515655262334367noreply@blogger.com0tag:blogger.com,1999:blog-7445126675797513200.post-76294423200502105312014-09-22T17:00:00.002-07:002014-09-22T17:00:44.598-07:00<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1oBlgMU3y-_8tfbMzPvdWXe-H-w8GEKu3Khvs8yqoeN0l_uU6GkMcu51rvG_Ei5iTwc89j8AXTafbbtS7IGmK9G6nY5C7RbTN15cMHuxCNRmyXt_OAyZa4iuAawlaZqG2JsLtypUnOY0/s1600/TankGirl_Final_03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1oBlgMU3y-_8tfbMzPvdWXe-H-w8GEKu3Khvs8yqoeN0l_uU6GkMcu51rvG_Ei5iTwc89j8AXTafbbtS7IGmK9G6nY5C7RbTN15cMHuxCNRmyXt_OAyZa4iuAawlaZqG2JsLtypUnOY0/s1600/TankGirl_Final_03.jpg" height="360" width="640" /></a></div>
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Concept by: Daniela Uhlig Software used: Maya 2015, Vray, Mari, ZBrush, Photoshop</div>
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This project was a lot of fun to work on and also quite the challenge for me. It was my first time using Vray and my first time rendering a full character into one of my pieces. I experimented a lot with creating the hair and skin. Ended up using Fibermesh and Vray SSS shader. I modeled the tank and bear in Maya. Sculpted the girl using ZBrush. </div>
Anonymoushttp://www.blogger.com/profile/03653515655262334367noreply@blogger.com0tag:blogger.com,1999:blog-7445126675797513200.post-88722679829471706182014-06-25T22:17:00.003-07:002014-06-25T22:27:09.823-07:00<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhleSHEDJ16lZHGHLqRFqn931zjGLLSG1Bp_v6ma0BydR1C70OORYAVom7Md3OOHr5kOcPXEvVkZzLWktegrWasckkKB_oBDsz7NxV77fjQdyZ5YCaPBIadHH30gzkthzsk2kqbicrrCiI/s1600/Probot_Render.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhleSHEDJ16lZHGHLqRFqn931zjGLLSG1Bp_v6ma0BydR1C70OORYAVom7Md3OOHr5kOcPXEvVkZzLWktegrWasckkKB_oBDsz7NxV77fjQdyZ5YCaPBIadHH30gzkthzsk2kqbicrrCiI/s1600/Probot_Render.jpg" height="640" width="344" /></a></div>
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Probot by Maxwell Davenport that I had the pleasure to model.<br />
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Video: <a href="https://vimeo.com/99098041">Character Turntable</a></div>
Anonymoushttp://www.blogger.com/profile/03653515655262334367noreply@blogger.com0tag:blogger.com,1999:blog-7445126675797513200.post-62263366178995182612014-06-13T23:46:00.001-07:002014-06-13T23:59:39.567-07:00Intro to Digital Sculpting<div class="separator" style="clear: both; text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgi7cRR-rUQaiKRa1Fcy_cOSPz-I-Xd-Zmy4vGMGBUKbTEYgUo2SdOoLu5K_gg8RaJ1qoB62D1M0XpXJNSm5a1EgJZ_8rzAGfjNsmV6JU3p72k7jDrc3lDBAvZNXP4z0uwlAht3liNSExM/s1600/Final_Comp.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgi7cRR-rUQaiKRa1Fcy_cOSPz-I-Xd-Zmy4vGMGBUKbTEYgUo2SdOoLu5K_gg8RaJ1qoB62D1M0XpXJNSm5a1EgJZ_8rzAGfjNsmV6JU3p72k7jDrc3lDBAvZNXP4z0uwlAht3liNSExM/s1600/Final_Comp.jpg" height="640" width="390" /></a></div>
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My Intro to Digital Sculpting final with Eric Keller. It's my version of Rei from Evangelion.</div>
Anonymoushttp://www.blogger.com/profile/03653515655262334367noreply@blogger.com0tag:blogger.com,1999:blog-7445126675797513200.post-3481196778044594552014-04-02T19:53:00.000-07:002014-04-02T19:53:09.057-07:00<div class="separator" style="clear: both; text-align: center;">
Dragon Head work in progress. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFPAraRwmx9uloofc92K31ZMQe2PcuVdyVoTE08GTdtMJbzbiGj3M2eONj02uB8hBg8oCZs3GLpnTrzK5P02YAmHGcuDHmQJLwNuefzxi-PTqbvik_AGotzTZ0E6WGHrOJjHENwRemTVE/s1600/DragonHead.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFPAraRwmx9uloofc92K31ZMQe2PcuVdyVoTE08GTdtMJbzbiGj3M2eONj02uB8hBg8oCZs3GLpnTrzK5P02YAmHGcuDHmQJLwNuefzxi-PTqbvik_AGotzTZ0E6WGHrOJjHENwRemTVE/s1600/DragonHead.jpg" height="334" width="640" /></a></div>
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Messed around in ZBrush drawing in symmetry to get a quick sketch out.</div>
Anonymoushttp://www.blogger.com/profile/03653515655262334367noreply@blogger.com0tag:blogger.com,1999:blog-7445126675797513200.post-29695616696697024512014-03-20T20:34:00.002-07:002014-03-20T20:34:39.122-07:00<div class="separator" style="clear: both; text-align: center;">
<b>Croft Manor</b></div>
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<a href="https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-prn2/t31.0-8/1425358_10100780272445133_1188211996_o.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="424" src="https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-prn2/t31.0-8/1425358_10100780272445133_1188211996_o.jpg" width="640" /></a>Old abandoned manor in eastern Europe. Modeled and rendered in Maya </div>
Anonymoushttp://www.blogger.com/profile/03653515655262334367noreply@blogger.com0tag:blogger.com,1999:blog-7445126675797513200.post-80009903710910010322014-03-20T20:32:00.001-07:002014-03-20T20:32:48.680-07:00<div class="separator" style="clear: both; text-align: center;">
<a href="https://scontent-a-lax.xx.fbcdn.net/hphotos-prn2/t31.0-8/1501568_10100780271986053_2013063685_o.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="https://scontent-a-lax.xx.fbcdn.net/hphotos-prn2/t31.0-8/1501568_10100780271986053_2013063685_o.jpg" width="640" /></a></div>
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Concept by: Josh Kaopa for Halo 4</div>
Anonymoushttp://www.blogger.com/profile/03653515655262334367noreply@blogger.com0tag:blogger.com,1999:blog-7445126675797513200.post-41152948703225758232014-03-20T20:25:00.001-07:002014-03-20T20:25:31.692-07:00<div class="separator" style="clear: both; text-align: center;">
<a href="https://scontent-a-lax.xx.fbcdn.net/hphotos-frc1/t31.0-8/1979279_10100881301357383_1670620059_o.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="https://scontent-a-lax.xx.fbcdn.net/hphotos-frc1/t31.0-8/1979279_10100881301357383_1670620059_o.jpg" width="640" /></a></div>
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Concept by: Xavier Houssin - Title: Chevalier Blanc </div>
Anonymoushttp://www.blogger.com/profile/03653515655262334367noreply@blogger.com0tag:blogger.com,1999:blog-7445126675797513200.post-48650299642753867812013-12-22T00:09:00.000-08:002013-12-22T00:10:27.283-08:00Creature Sculpt<div class="separator" style="clear: both; text-align: center;">
<a href="http://cgimg.s3.amazonaws.com/t/g34/309334/1144351_large.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://cgimg.s3.amazonaws.com/t/g34/309334/1144351_large.jpg" width="472" /></a></div>
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Creature WIP, Software: Mudbox</div>
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Sculpted and Textured inside Mudbox 2014. Created while studying shading and texturing with Miguel Ortega at Gnomon.</div>
Anonymoushttp://www.blogger.com/profile/03653515655262334367noreply@blogger.com0tag:blogger.com,1999:blog-7445126675797513200.post-83406553280104795412013-09-22T23:24:00.001-07:002013-09-22T23:51:04.675-07:00Creature Design: Skeleton<div class="separator" style="clear: both; text-align: center;">
One of the things Neville emphasized was having a strong core in fundamentals. <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKYjNuqELa7a1kCyDQy9sxYRDgCPcEiQalY8N4B24-d_N87OYyHaL8kOXiTt1uGlAeth7BZm9px6ageVk6zD9Yg4hLX7lDdI3kB5XpRZUd-ApKUEmIHmibs36770CwOzwS1oypQCbQiqI/s1600/Creature_Skeleton.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="448" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKYjNuqELa7a1kCyDQy9sxYRDgCPcEiQalY8N4B24-d_N87OYyHaL8kOXiTt1uGlAeth7BZm9px6ageVk6zD9Yg4hLX7lDdI3kB5XpRZUd-ApKUEmIHmibs36770CwOzwS1oypQCbQiqI/s640/Creature_Skeleton.jpg" width="640" /></a></div>
C<br />
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(Above) Assignment: Designing the skeletal structure of a Dinosaur of your own creation using Photoshop.</div>
Anonymoushttp://www.blogger.com/profile/03653515655262334367noreply@blogger.com0tag:blogger.com,1999:blog-7445126675797513200.post-13973062900380240222013-09-22T23:15:00.001-07:002013-09-22T23:49:56.359-07:00Creature Design<div class="separator" style="clear: both; text-align: center;">
Was fortunate enough to have a class in creature design with Neville Page (<a href="http://www.nevillepage.com/">http://www.nevillepage.com/</a>). He's a great teacher and even a greater person. Very humbled by this experience.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGbQZ1aR4TJx9-jFhmRld3yKp6YxBsufMh_IvQtnYXdrwqSYfckZ6lz8AcPymU4bYXZZ1SPVOwFEX1PfRfERVojSBmx0SrW_eYr-LQ2U4TfOv8-Ufg8oaX-mr-RMEAdC0CFoMIKrEOHTQ/s1600/CreatureHead_Thumbs01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="492" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGbQZ1aR4TJx9-jFhmRld3yKp6YxBsufMh_IvQtnYXdrwqSYfckZ6lz8AcPymU4bYXZZ1SPVOwFEX1PfRfERVojSBmx0SrW_eYr-LQ2U4TfOv8-Ufg8oaX-mr-RMEAdC0CFoMIKrEOHTQ/s640/CreatureHead_Thumbs01.jpg" width="640" /></a></div>
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Here, I'm designing small thumbnails in silhouette to generate ideas. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4ZAA3H9aDdiBBQvT-3tia-3RrraKJhkgZiJoAlaPzMa7SDCMkMp9oOv3wT6x1000X2d_Lw8LHNVlRnG_cMxxr48H9LbpdsU-HcbmdKtFQcf3KcGXEkdbk93MIfenKfWLf6NKLDLWCfEE/s1600/CreatureHead_Thumbs02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="494" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4ZAA3H9aDdiBBQvT-3tia-3RrraKJhkgZiJoAlaPzMa7SDCMkMp9oOv3wT6x1000X2d_Lw8LHNVlRnG_cMxxr48H9LbpdsU-HcbmdKtFQcf3KcGXEkdbk93MIfenKfWLf6NKLDLWCfEE/s640/CreatureHead_Thumbs02.jpg" width="640" /></a></div>
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The goal was to design a skull based on the chosen silhouette. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjP-MYTVAygxjzS8SXMKjoOat-F4D_tUen9w7-LJOO-qKO9BFQvEaXdyKTHWByxbIuxA1FUyrzWqxqVzWaES6Rjnh5YGf9dt3UFN8o9ad6Le4ylGHaLrw5HTA4y4orK6_wbevod_I73OJM/s1600/Skull01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="466" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjP-MYTVAygxjzS8SXMKjoOat-F4D_tUen9w7-LJOO-qKO9BFQvEaXdyKTHWByxbIuxA1FUyrzWqxqVzWaES6Rjnh5YGf9dt3UFN8o9ad6Le4ylGHaLrw5HTA4y4orK6_wbevod_I73OJM/s640/Skull01.jpg" width="640" /></a></div>
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Then drawing it in 2 different lighting scenarios. Materials used: Black Prisma on Bienfang</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEik5xvHd3Dstzsbm_NXiOhAehXDVjOmGmKL-mDjD74SmoxFfsX-uquIktzNnVDmDaPUR5Sed5ffBpYYcjFxy5MVqHSExok3BMQhUZTwk9H8l8gXOoKufSZVwfMrAUznW-T_CM4DuI-UmRU/s1600/Skull02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="466" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEik5xvHd3Dstzsbm_NXiOhAehXDVjOmGmKL-mDjD74SmoxFfsX-uquIktzNnVDmDaPUR5Sed5ffBpYYcjFxy5MVqHSExok3BMQhUZTwk9H8l8gXOoKufSZVwfMrAUznW-T_CM4DuI-UmRU/s640/Skull02.jpg" width="640" /></a></div>
<br />Anonymoushttp://www.blogger.com/profile/03653515655262334367noreply@blogger.com0tag:blogger.com,1999:blog-7445126675797513200.post-66945831960108531522013-09-20T12:05:00.000-07:002013-09-20T12:05:10.313-07:00Ratchet and Clank UI<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXt3fqt4R3e1-FYsfoPWTZJLrMSNUSRGgP5CKw4L8bgD1X8V6Z8T2l1GMZvVB-Fwr6U0zZBMw-EcpcfAxYNY2d5wErRl3NrgHeL0gp3qehX37-Iu_iJl3lc9XGGBhDKW3HiN2HFacIorM/s1600/GD_Final.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXt3fqt4R3e1-FYsfoPWTZJLrMSNUSRGgP5CKw4L8bgD1X8V6Z8T2l1GMZvVB-Fwr6U0zZBMw-EcpcfAxYNY2d5wErRl3NrgHeL0gp3qehX37-Iu_iJl3lc9XGGBhDKW3HiN2HFacIorM/s640/GD_Final.jpg" width="640" /></a></div>
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Redesigned the Ratchet and Clank UI for my final graphic design assignment at Gnomon School of VFX</div>
<br />Anonymoushttp://www.blogger.com/profile/03653515655262334367noreply@blogger.com0tag:blogger.com,1999:blog-7445126675797513200.post-30067923175225820952013-09-20T11:52:00.003-07:002013-09-20T12:06:17.096-07:00Ice Queens<div class="separator" style="clear: both; text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwESB1vjrqMst-OG2AyAvotk2hVg-BJUfQ1DYBu9lP5a3uiPCn4BgYAvEq0XUzLWFtxSOYLseXEFJj0n49_4h0mJARUzHssmIrYYR4vkvb8hq-soYxpkNSwtJ_b5XtnhYMk9jpLXRnzH4/s1600/Ice_Queens.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwESB1vjrqMst-OG2AyAvotk2hVg-BJUfQ1DYBu9lP5a3uiPCn4BgYAvEq0XUzLWFtxSOYLseXEFJj0n49_4h0mJARUzHssmIrYYR4vkvb8hq-soYxpkNSwtJ_b5XtnhYMk9jpLXRnzH4/s640/Ice_Queens.jpg" width="422" /></a></div>
Graphic Design piece using Adobe Illustrator.</div>
Anonymoushttp://www.blogger.com/profile/03653515655262334367noreply@blogger.com0