Concept by: Mike Wrobel
Base Mesh
Base created in Maya 2015
I established a base mesh for my sculpt using a front and side ortho of Theon's head in order to save time when it came down to sculpting. Getting as close to a likeness as possible before jumping into ZBrush.
Reference
Of course when working on likeness, gathering as much reference as possible always helps! I tried to collect as many references with different angles of Theon's face as I could.
Sculpted in ZBrush
(WIP)
The first challange I've come across is getting likeness for Alfie Allen. Still working on getting the overall anatomy down for Theon before adding any micro detail. I found working too long on a piece in one sitting can end up hurting a design. Giving yourself a fresh eye on something you've worked on for so long helps immensely!
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