Monday, September 22, 2014

Concept by: Daniela Uhlig Software used: Maya 2015, Vray, Mari, ZBrush, Photoshop

This project was a lot of fun to work on and also quite the challenge for me. It was my first time using Vray and my first time rendering a full character into one of my pieces. I experimented a lot with creating the hair and skin. Ended up using Fibermesh and Vray SSS shader. I modeled the tank and bear in Maya. Sculpted the girl using ZBrush. 

Wednesday, June 25, 2014


Probot by Maxwell Davenport that I had the pleasure to model.

Video: Character Turntable

Friday, June 13, 2014

Intro to Digital Sculpting




My Intro to Digital Sculpting final with Eric Keller. It's my version of Rei from Evangelion.

Wednesday, April 2, 2014

Dragon Head work in progress. 
Messed around in ZBrush drawing in symmetry to get a quick sketch out.

Thursday, March 20, 2014

Croft Manor
Old abandoned manor in eastern Europe. Modeled and rendered in Maya 
Concept by: Josh Kaopa for Halo 4
Concept by: Xavier Houssin - Title: Chevalier Blanc